Not from a purely technical, poly-count high-rez textures way, but in terms of how you interact with the terrain and what it means. The world itself is, IMO, one of the best-looking virtual worlds out. The character models are still average, but get the job done. Graphically the game is a better looking version of DF1. Combat still gives you that huge adrenaline rush, and you still need to manage your stats like in DF1, but you can jump in and be effective much sooner, and without having everything maxed like in DF1.
#Darkfall unholy wars maxed full#
For me the biggest improvement is that unlike DF1, you don’t have half a dozen hotbars full of abilities, but instead 6-8 core skills you use, and those are easy to access with the base UI. The game also rewards exploring Agon in many ways, be it random chaos chests, hunting down treasure maps, or simply finding resource/weapon stashes.Ĭombat has that DF1 feel, but is improved with the addition of the four roles (classes you can switch between at will) and the skills they bring. If you want to focus on harvesting/crafting, you will progress as well, and not JUST as a crafter. If you want to PvE, you can PvE and see progress.
It truly rewards you for just playing the game, and allows you to progress in different ways. Near-forced overnight macroing did not help either.īased on just over one week in, Darkfall: Unholy Wars is everything good about DF1, with most (all?) of the major negatives fixed or removed, and a lot of great stuff stacked on top of that solid core.Īs previously described, the prowess system is wonderful. It was a very harsh game right from the moment you logged in, and posed a giant hurdle for new players to catch up, not only in the skills needed to compete, but with complex UI scripts and keybinds. For everything it did right (combat, seamless world, atmosphere), it was dragged down by design mistakes (increase-by-use progression system), bugs (rigormax), or exploits/hacks. The fact that EVE is 10 years in and without the need for a sequel is just another rock on the mountain of its amazing design, but then there is only one EVE/CCP.ĭarkfall 1 was a great but greatly flawed game.
When you create a sequel, you generally do so because you can’t fix/patch/expand the original game to get it where you want it to go, and instead have to start fresh. Let’s see what I end up with at the end.) (Note: I write this sitting on my just-crafted boat, fishing away far off the Agon coast.